LoN: Update to 8th Edition (VC Book): Arkhan the Black - Carpe Noctem
Special Rules: Undead Master of Undeath Arkhan gains a +1 to cast spells from the Lore of Nagash. This is in addition to the normal +1 for a. DESCRIPTION. Arkhan the Black is a single model. He ghts with. Zefet-kar, the Tomb Blade. Arkhan also carries. Khenash-an, the Staff of Spirits – an arcane. Hi everyone. How does Curse of Years interact with the Rule of One. Is it just the initial roll (6s) or still make further rolls (5s 4s 3s 2s 1s) thanks.
Maybe he doesn't really need one for that matter. Arkhan was never especially big, nor did he have a powerful frame etc. If it wasn't for the Incantation of Reaping spell, he'd be truly dead several times over.
He is first and foremost a spell caster, even though he is a competent fighter.
Don't know what the Lore attribute is for the Nagash Spell Lore, or if there are any healing spells available, but I think that this should be the way to go with him. I'd consider granting him some other small ability on account of this tower instaed.
Arkhan the Black
How about one "cavalry" unit that can "ambush"? Arkhan did command Nagash's cavalry after all Something like a Stegadon could certainly claim the same bonus to strenght is such a case. Also, and this is because I have forgotten what the old undead book said on the subject, did Arkhan kill the mantocore by himself? A bit over the top, in my opinion, but then again, that is because I consider the Arkhan we are presented with in great detail in the latest Nagash Triology Books as the "correct" one, and what has been said about him in historical timelines that he died "gloriously" defending Nagash's escape etc as historical inaccuracies at best.
As far as points goes, this is a non-issue for me, as that is only relevant on the finished "product" as it were, and I don't have enough of an insight of the project as a whole to offer a balanced opinion on it. I'm assuming that things will be changed to go with 8. Mid ranged at pt. Not as powerful as Mannfred and not as casty as Arkhan but tricksier than both put together. Her Command Ability creates a huge bubble of -1 To Hit for enemy units, her personal attacks so not the Abyssal create new Vampire Lords if she kills Heroes with them and her dagger has a chance to auto-kill any model she wounded with it.
Set her up at the head of your army for her Command Ability to affect as many enemies as possible. Arkhan the Black, Mortarch of Sacrament: The cheapest of the Mortarchs at pt.
His Spectral Claws attacks deal mortal wounds if they roll a 6 to hit.
Age of Sigmar/Tactics/Death/Deathlords - 1d4chan
He also gets a very ludicrous spell: Troops[ edit ] All troops here cost pt. These things have the works.
High movement, lots of wounds and five attacks with two damage each. This ability, by the way, makes it way easier for the Harbingers to charge straight after being summoned, as those 10" are way more reachable with 3D6. The only reason not to use them is because the Archai also exist.
They can't be summoned, dont charge 3d6 and have a worse save. But, they have just as many of the exact same attacks per unit and can generate more by slaying enemy models, have the same amount of wounds per unit and cost around a third less points per unit. Really depends on whether or not you are taking your Morghasts for summoning because you could just as easily ally for some of these.
Age of Sigmar/Tactics/Death/Deathlords
Both Morghast variants are Reanimants, meaning Tomb King's Liche Priest can use his spell with them, which can be useful sometimes. And remember they're neither Monsters nor Heroes, so they're good at protecting both types from these annoying anti-Monster and anti-Heroes units everybody gets. The archai prevent enemy units within their 3" control range from targeting Neferata with attacks.
Cannot be used in Matched Play, as there is not points profile associated with this formation. Not nearly as good as the Malignants Start Collecting! It should be noted that in Matched play, Start Collecting! All units in this battalion gain the same bonus movement rule as from the Legion of the Dead, centered on Arkhan.
If Neferata is within 6" of any of the Archai units in the battalion, add 1 to her personal weapon attacks Akmet-har and Aken-seth. Not a very impressive battalion, compared to the rest of the formations released with the other Battleforce boxes, and does not currently have a Matched Play profile noticing a theme yet? Army Building[ edit ] A little disclaimer: If you still want to play with one of the most elite armies in the game solo style, read on.
Then, since you have a Battleline core tax of pt. From this point on is pretty straightforward: Manfred and 4 Morghasts any kind with points left.
Neferata and 4 Morghasts any kind with points left. Arkhan and 4 Morghasts any kind with points left. Buying the Start Collecting! The core tax raises to pt. Nagash or not Nagash?
For the sake of completeness if you're playing at pt. Untouchable Nagash[ edit ] At pts you can fit both Nagash and Neferata into a list together with a Morghast core cost of